Strygwyr the Bloodseeker is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat. He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound. A Stout Shield will provide early protection from harass and allow Bloodseeker to tank up creeps Boots of Speed provide chasing power and the ability to escape in some situations, especially coupled with Bloodseeker's silence. Town Portal Scrolls are particularly useful due to Bloodseeker's ability to spot a target anywhere on the map. Sange is good at giving you health and a potential slow. Orb of Venom is a cheaper for slowing enemies, but does not provide strength and tankiness, although it has good harass potential. The slows allows for setting up an effective Blood Rite.
Sange and Yasha Yasha provides bonus movement speed to stack with Thirst and DPS through its agility and attack speed gain. Sange provides health through its strength gain which is important for a Bloodseeker taking extra damage through Bloodrage and allows Bloodseeker to survive aggressive maneuvers. Sange also has a change to slow enemies through maim. Combined S&Y makes Bloodseeker a powerful mid-game force. Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away. Black King Bar is highly recommended against disablers. A Black King Bar makes Bloodseeker inescapable when Thirst is active. Scythe of Vyse offers a powerful disable against enemy heroes and should not be ignored if your team lacks disables. Heaven's Halberd has unexpectedly good synergy with Bloodseeker. Defensively, it provides health and evasion and an active to disable hard-hitters. When used in conjunction with Bloodrage on right-click heroes, it amplifies damage done to them, while preventing them from doing damage-amplified attacks. Foes can, however, cast damage-boosted spells, so heroes like Morphling with powerful nukes may not be prime targets for Bloodrage. Butterfly provides much needed agility and attack speed as well as evasion. The active ability can also be used in conjunction with Thirst to catch up to an enemy if needed. Ethereal Blade and/or Dagon can be combined with the damage amplification of Bloodrage to deal huge amounts of damage. Heart of Tarrasque is always a useful item and a strong Bloodseeker can gain much staying power from it. Radiance proves to be a good source of DPS during a chase owing to Bloodseeker's incredible speed via Thirst. Radiance burn damage is amplified per second by Bloodrage. Force Staff has great synergy with Rupture. Since rupture does not do initial damage, this can be used quickly after rupture to disable Blink daggers. It also adds utility to Bloodseeker, and can be used along with Rupture as a nuke. Also provides Mana and a method of escape/catching up.