Sven the Rogue Knight is a versatile melee strength hero with superior physical power yet is coupled with various abilities that provide utility. He can fulfill various roles, but is often played as a semi-carry due to his high utility even without items. He possesses a versatile arsenal, from shouts that grant armor both for escaping and pushing to throwable gauntlets that disorient enemies around the target unit.

With enough items, Sven has the potential to be a strong late-game carry due to his ultimate which increases his damage making him up to three times as powerful, which then can be used in conjunction with his Great Cleave in order to deal extraordinary cleave damage which can frequently lead to multiple kills with just a few swings from his sword. This immense power granted to him solely by his ultimate makes one of strongest late-game carries in the game, and arguably the strongest semi-carry of all, as his killing presence is able to stay up even if he decided to build more supportive/tanky/utility items. A truly frightening enemy to go up against if farmed, strong and versatile, Sven is a solid addition to almost every team composition. Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself.

After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes but a Rogue Knight. He answers only to himself. The targeting reticule must be centered over an enemy unit. Storm Hammer travels at a speed of 1000 and can be disjointed. Disjointing it, or being invulnerable upon impact completely nullifies the effects, including the area stun and damage.  The projectile has 225 radius flying vision. This vision does not last. Sven's sword emits some particles during the cast time, visible to everyone.  Cleave damage is reduced by armor type but not by armor value. Cleave damage is reduced by Damage Block. The cleave damages a circular area in front of Sven. Fully stacks with other sources of cleaves. Each source of cleave works completely independent.Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave. Despite the visual effect, cleave damage is applied instantly in the whole area. Interrupts Sven's channeling spells upon cast. Fully stacks with other armor and movement speed granting abilities and items. Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased. The aura added by Aghanim's Scepter icon.png Aghanim's Scepter only affects heroes. Treats creep-heroes as heroes. The bonus attack damage is based on the main attack damage of the affected allies, and not on Sven's own damage. Sven's and the affected allies' current main damage is periodically checked, and the bonuses adapted instantly. The aura is only active while God's Strength is active. The buff from the aura for allies lingers for 0.5 seconds.

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